Crosshair TAIPAN 2.4.1.1 / 1.46.0.0

Category: Crosshairs for World of Tanks
Updated:
Version: 2.4.1.1 / 1.46.0.0
(4.67 out of 5)
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The Taipan sight for World of Tanks lets you hit opponents faster and more efficiently.

To install it, just copy all the files from the “mods” folder into your World of Tanks directory.

With the TAIPAN reticle, the key battle information stays on your screen: range to the enemy tank, reload time, hit points, and several other indicators.

The main feature of the sight is reduction. How does it work? After you aim at an enemy tank, TAIPAN calculates the armor thickness at the point of impact and the chance of penetration for your projectile. If the probability of dealing damage is high, the sight colors the target green. A yellow or red indicator means there is a risk of non-penetration, so you need to find a better place for your shot.

If you want to try an alternative reticle with dynamic armor indicators, check out the Crosshair Valuhov mod. For a different visual style, take a look at J1mB0’s Crosshair Mod. The Crosshair Sword of Damocles brings detailed distance and shell flight time markers, and you can compare this setup with the MeltyMap’s MathMod sight for ballistic calculations.

How to install

Copy the “mods” folder from the “ENG” folder into your World of Tanks client, for example C:GamesWorld_of_Tanks, and replace the existing files when asked.

How to install

Download Crosshair TAIPAN

Downloaddirect link [1.54 MB]
pritsel-taipan-1-dlya-world.rar
(4.67 out of 5)


Comments (2)

  • Anton_Rage:
    I bounce way too many shots on sloped armor, so having the reticle switch between green and red based on the exact entry angle sounds really handy. Does this pen indicator also calculate spaced armor and tracks, or just the main hull thickness?
    • Admin:
      I bounce my own share of standard AP rounds off angled plates too often because I still misjudge normalization angles under pressure. Taipan doesn’t calculate dual-layer collision models like spaced screens or track links, meaning you’ll still get absorbed by spaced armor modules on super-heavy sides unless you look at the raw collision mesh yourself

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